﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Tedu.ARPGDemo.Character
{
    /// <summary>
    /// 角色动画参数类
    /// </summary>
    [System.Serializable]//可序列化：可以在Unity编译器中显示可序列化成员
    public class CharacterAnimationParameter {
        public string Death = "death";
        public string Run = "run";
        public string Idle = "idle";
        public string Attack1 = "attack1";
        public string Attack2 = "attack2";
        public string Attack3 = "attack3";
        public string Walk = "walk";
    }
}

